High Risk Items

So you’re an antagonist, maybe a traitor who needs to steal the nuke disk; maybe you’re a wizard who needs to swipe the captain’s whip. This page will tell you where to find items you need for that sweet green text and the people who may be using them.

The Justitia

Fancy laser pistol. Can be found in the HoS's locker or on his person most of the time. It needs the proper keycard to be fired. Has 3 different fire modes; kill, disable, and stun. Wanted by wizards and traitors.

The Imperator

The other fancy laser pistol. Can be found in the Captain's locker or on his person most of the time. It also needs the proper keycard to be fired. Wanted by wizards and traitors.

The Chain of Command

A symbolic chain kept in the captain's office, on his person or in some rare occasions with the mime for some reason. It is wanted by wizards, traitors, and the mime. The captain usually does not care about this item, and it is left in his office.

The Advanced Magboots

Magnetic Boots found in the chief engineer's suit storage unit in their office. They work like every other pair of magboots but have no slowdown when turned on. They are wanted by wizards and traitors.

Plasma Sheets

Very flammable material with unusual physical and chemical properties. It is used to power the plasma generator and radiation collectors in the engineering department, by cargo to fulfill the station's mission, and by science to make very neat equipment. It is wanted by wizards and traitors. It is the most demanded item in this list, but also the most common, since it can be mined by shaft miners and the crew in various locations.

The Ablative Trenchcoat

An experimental trenchcoat that provides high resistance to energy and laser weapons. Kept in the Armory or in the Warden's locker. Wanted by wizards and traitors.

The Hypospray

An Advanced injection device. Kept in the CMO's Office. Wanted by wizards and traitors.

Secret Documents

Kept in a folder in the vault, but secret documents can also rarely be found in other peculiar locations. The documents are what is important, the folder they are kept in isn't needed.

The Nuke Disk

The nuke disk is an item that spawns in the captain's office. It is used to authenticate the activation of the on-station self destruct nuke as well as the syndicate nuke brought by the nuclear operatives.

With nuke disk pinpointers and a variety of antag roles specialized on taking this disk away, this is THE MOST risky item to have on your person. People interested in this item would be:

1) [Nuke Ops](Nuclear%20Operative.md). The most consistent and a force to be reckoned with. Their objective is to use this item to blow up the station. They are well armed and have disk pinpointers.
2) [Wizards](../Roles/Antagonist%20roles/Wizard.md). Very dangerous and consistent, very well armed with their spells and magic weapons, they present a big threat to the station. They most of the time don't have a disk pinpointer, but they have teleportation so beware.
3) [Traitors](../Roles/Antagonist%20roles/Traitor.md). The least dangerous and somewhat inconsistent. They may be assigned to steal the disk and leave the station, which leaves them vulnerable to be killed while trying to leave.
4) [Death Squad](../Roles/Centcom%20roles/Death-Squad.md). *The most dangerous bar none,* but very inconsistent, as they only appear during admin events. They are BY FAR the most well equipped people you will find, and ARE NOT to be taken slightly. The best option is setting the escape shuttle to arrive in the least time possible and getting out ASAP. They have access to disk pinpointers.
5) The station command. Of course, the [Cap](../Roles/Command%20roles/Captain.md) is going to be on the lookout for the disk if its lost, so beware of him if you are an antag.