Directory Structure¶
All main project files are contained in the /Assets folder. The structure can be viewed below:
Current structure¶
General¶
Folder | Description |
---|---|
../Tools/ | All non-unity tools, such as coding style presets |
../Docs/ | All Github-rendered documentation except for the licence |
../Travis/ | All config files for our CI Travis |
Unity¶
All Unity related files are contained in the /UnityProject folder.
Folder | Description |
---|---|
/Assets/Animations | Contains most of the animations used in-game |
/Assets/Data | |
/Assets/Interface | |
/Assets/Light2D | Contains the Light2D plugin |
/Assets/Materials | |
/Assets/Plugin-Name | Contains all assets and scripts from a certain plugin |
/Assets/Prefabs | Contains prefabs for most things except for Objects |
/Assets/Resources | Contains a lot of files that need to be loaded during the game |
/Assets/scenes | Contains the different scenes (every scene is a separate folder at the moment) |
/Assets/Scripts | Contains most of the scripts used in-game |
/Assets/Scripts/Editor | Contains most of the scripts used in the editor |
/Assets/Scripts/Tilemaps | Contains all Scripts for TMS |
/Assets/shaders | |
/Assets/Sounds | Contains most of the in-game sounds |
/Assets/Textures | Contains a lot of sprites |
/Assets/UI | Contains UI related content |
/Assets/Tilemaps | Contains most things directly related to the TileMapSystem (TMS) |
*/Resources/ | This is a Resources folder, all content is acted upon as if it was in /Assets/Resources |
Todo¶
The following things should be changed to get a more clear directory structure.
plugins
Folder | Description |
---|---|
/Assets/Plugin-Name | Contains all assets |
/Assets/Scripts/Plugin-Name | Contains all Scripts from a certain plugin |
/Assets/Scripts/Plugin-Name/Editor | Contains all editor Scripts from a certain plugin |
Resources
We should create a script to recursively load all resources from /Assets/Resources/Sub-Folder
for ex. RecursiveResourceLoad(Subfolder, Filename)
This would enable us to put all resources in a subfolder under /Assets/Resources
One Folder To Find Them, And In-Game Load them
Eventually, even plugin related resources could be moved here, but that may require editing the scripts first, which may or may not be a good thing.
Prefabs
Almost all prefabs are networked and should/will need to be in a resource folder eventually. When a good standardised script is created to recursively load resources from a /Resources/Sub-Directory, we can move most, if not all, prefabs over to the resources directory