UnityStation
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unitystation/unitystation
UnityStation
unitystation/unitystation
Introduction
Code of Conduct
Contribution and Review Guidelines
Documentation Guide
Licensing
Contribution guides
Contribution guides
Building and Testing
Developing On Linux
Development Standards Guide
Starting Contribution
Development
Development
Overview of Addressable Sounds
Component Development Checklist
Crafting System
Creating Items and Objects
Creating and Using Tile Pallettes
Development Gotchas and Common Mistakes
Development Protips
Directory Structure
Electricity Development
Helpful Functions
Hosting a Server
How To Create a User Interface
How to Map
How to use random spawners
How to Sprite
How to use ReplaceWithPrefab.cs
How to use UIActions
Using the In-game Debugger
Implementing Interactions
Inventory System
Item Traits System
Mirror Upgrade Customization Notes
Mirror (Networking library)
Module Structure
Introduction to [Multiplayer Playmode](https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@0.1/manual/index.html)
Navigating DM codebases (like tgstation)
Networking (Network Messages)
Note SyncObject And SyncList Usage
Occupations
Physics Layers
Projectiles
Proper Spawning and Despawning
RPC vs Netmsg
Right Click Menu
Simulating Lag
Species Notes
Stripping Scenes For Quick Build
SyncVar Best Practices for Easy Networking
What is the Clearance System?
Undo RecordObject vs EditorUtility SetDirty
What is a matrix
Working with Speech Modifiers
Faq
Faq
Building FAQ
Project goals
Project goals
RoadMap
Current goal scope
Current goal scope
Additional Job Role Developments
Antagonist roles
Centcomm missions
Character customization
Mapping changes
Mining
New lobby screen
Npc aliens
Player accounts
Shuttles
Start of round
The narrative
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