RoadMap
Feature Goals
note: goals that are crossed out are goals that have been completed
Version |
Requirements (Coder) |
0.1 |
Basic Health
Basic Combat (Melee + Range)
Death, e.g. respawning
randomized spawn points
Networking, e.g. interpolated movement of players, shooting
exploding fuel tanks
pulling fuel tanks and closets
|
0.2 |
basic electricity
- basic building
menus, e.g. right click menu, machine interaction menu
space walk, incl. death in space
independent local matrices, e.g. one for a station and another one for a spaceship
freely pilotable spaceships
basic auto updating functionality
Basic roles & door rights
|
0.3 |
Basic Atmospherics, no pipes needed
Account System, e.g. character design, stats, ...
players intentions
Blood, e.g. foot prints, gibbing explosion
Complete chat system dependent on telecomms
Redesign FOV
Redesign lighting based on FOV code
|
0.4 |
- basic Modding
Advanced Round Management, e.g. map rotating, messages
Basic Admin portal
Easy server deployment, maybe even automatic
24 / 7 Server
HUD overhaul, Flexible UI with Docking Tabs system that would supersede right panel
|
0.5 |
- Advanced Health System, Hunger, Disease
Roles, such as Cook, Botanist, Security, Engineer
Roles specific mechanics, such as botany, cooking etc.
- Role Management
Piping of Atmospherics
Disposals
Addressable system
Races support
Wizard
- Mapping revamp
Add one of the other ss13 engines (Singulo)
|
0.6 |
- Language support (Localisation )
Crafting menu
- Research Gameplay
- Admin tool remapping(could be in 0.5)
- Gravity generator for station
Tesla engine
- Tile and Item overlays
- Pills/medical chemistry
|
Candidates for prerelease or post-release |
- 3D walls (Was tested relatively easy to implement)
|
to be continued... |
|
Long-term Goals
User change-able keybindings
- Networking Overhaul
- Own Networking Layer
Headless Server shouldn't start as a Player
- Separation of Responsibility
- i.e. Refactoring Project structure
Auto updater
- Editor Tools
- Item Creation
Tilemapper / Sectioning
- Round Record/Replay system
- To be continued