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RoadMap

Feature Goals

note: goals that are crossed out are goals that have been completed

Version Requirements (Coder)
0.1
  • Basic Health
  • Basic Combat (Melee + Range)
  • Death, e.g. respawning
  • randomized spawn points
  • Networking, e.g. interpolated movement of players, shooting
  • exploding fuel tanks
  • pulling fuel tanks and closets
0.2
  • basic electricity
  • basic building
  • menus, e.g. right click menu, machine interaction menu
  • space walk, incl. death in space
  • independent local matrices, e.g. one for a station and another one for a spaceship
  • freely pilotable spaceships
  • basic auto updating functionality
  • Basic roles & door rights
0.3
  • Basic Atmospherics, no pipes needed
  • Account System, e.g. character design, stats, ...
  • players intentions
  • Blood, e.g. foot prints, gibbing explosion
  • Complete chat system dependent on telecomms
  • Redesign FOV
  • Redesign lighting based on FOV code
0.4
  • basic Modding
  • Advanced Round Management, e.g. map rotating, messages
  • Basic Admin portal
  • Easy server deployment, maybe even automatic
  • 24 / 7 Server
  • HUD overhaul, Flexible UI with Docking Tabs system that would supersede right panel
0.5
  • Advanced Health System, Hunger, Disease
  • Roles, such as Cook, Botanist, Security, Engineer
  • Roles specific mechanics, such as botany, cooking etc.
  • Role Management
  • Piping of Atmospherics
  • Disposals
  • Addressable system
  • Races support
  • Wizard
  • Mapping revamp
  • Add one of the other ss13 engines (Singulo)
0.6
  • Language support (Localisation )
  • Crafting menu
  • Research Gameplay
  • Admin tool remapping(could be in 0.5)
  • Gravity generator for station
  • Tesla engine
  • Tile and Item overlays
  • Pills/medical chemistry
Candidates for prerelease or post-release
  • 3D walls (Was tested relatively easy to implement)
to be continued...

Long-term Goals

  • User change-able keybindings
  • Networking Overhaul
    • Own Networking Layer
    • Headless Server shouldn't start as a Player
  • Separation of Responsibility
    • i.e. Refactoring Project structure
  • Auto updater
  • Editor Tools
    • Item Creation
    • Tilemapper / Sectioning
  • Round Record/Replay system
  • To be continued